![]() ![]() Overall, Dawnbreaker seems somewhat underpowered at release. But players cannot cancel the channeling ability once used. Solar Guardian is a global ability giving Dawnbreaker the opportunity to quickly join team fights and skirmishes across the map. ![]() The biggest difference is that Dawnbreaker flies to the target location, stuns enemies, and deals additional damage to opponents. It also deals damage to opponents while healing allies in the target area. For starters, Solar Guardian is an AOE ability. While the ability animations and descriptions are somewhat similar, there are some key differences. Solar Guardian might remind of Dota 2 players of Omniknight’s Purification. Once channeled, Dawnbreaker cannot stop the ability. After a short duration, she flies to the target location, dealing additional damage and stunning enemies upon landing. Players can then combo this ability with Starbreaker and her passive to deal maximum damage to opponents.ĭawnbreaker creates a pulsing effect at a location within 350 units of an allied hero anywhere on the map, damaging enemies and healing allies with each pulse. This allows Dawnbreaker players to use treelines and vision to set up ganks and initiate fights. This pulls Dawnbreaker and the hammer together so that they meet in the middle. The other method is to recall the hammer at any time before two seconds. It can be useful to set up team fights for allies and helps stop enemies from chasing allies. The first method is to throw the hammer and wait for it to come back, slowing enemies in its path. There are two ways to use the Celestial hammer. The positioning ability allows the melee hero to get closer to enemies. Dawnbreaker can recall the hammer at any time, pulling her towards it so they meet in the middle. The hammer pauses for 2.0 seconds at the destination before flying back to her, leaving a trail of fire that slows enemies. Dawnbreaker hurls her weapon at a target, damaging enemies struck along the way. ![]()
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